Potions have been renamed to “Egg” and now work differently – they can only be used in battle and will not provide burst healing anymore (instead provides healing over time)
“Ether” renamed to “Berry”
Diagonal movement and pseudo pixel-based movement have now been implemented. Movement should now be smoother and less “clunky.” WASD works better with this than the mouse. As using the mouse to move diagonally may sometimes make the pathfinder go crazy, diagonal movement with the mouse has been disabled.
BUG FIXES
Skill menu plugin now plays nice with ultimate charge button presses
Removed bug where clock appears on HUD upon closing menu
Frame skipping when facing first boss has been fixed (hopefully it stays that way)
UI CHANGES
New item, skill, and options menus in “experimental” stage
Added a “flashlight” in battle to cast light upon the battlers and HP gauge when it is nighttime
Modified choice boxes to fit the speech and text boxes better
Simplified the party, item, quest, and skill menu screens so that you’d only have to hover on the category to select it (not have to click it anymore) – which also makes exiting the menu more efficient (2 escape button presses instead of 3)
Switching monsters in the party menu no longer requires clicking on a “change” button – simply select the monster and another monster from the list to switch
Made icons larger and produced icons for most states
Added “+” icon to status points page
Removed categories in options menu – everything is now on one scrollable page
Added very rough scroll indicators
Changed the annoying cursor to a more (but still not final) user-friendly one
Fixed weird gap in augment selection screen
Status icons have been made smaller, but they will still be changed to custom ones
MONSTER UPDATES
CHAPTER ONE BOSS
Will now use his other skills and ultimate skill more frequently
ROEBI
Included Roebi’s second evolution, Roesda, in its preliminary form (just stat increases and no animations and additional skills). The second evolution can be accessed per adoption. Primary stat increase: DEF (45 >> 70) and MDEF (60 >> 120)
Divine Absolution now shows how much HP the user healed
MUSMUS
Included Musmus’ second evolution, Mazazel, in its preliminary form (just stat increases and no animations and additional skills) The second evolution can be accessed per adoption. Primary stat increase: ATK (70 >> 85) and AGI (50 >> 80)
BUDPER
Included Budper’s second evolution, Poppy, in its preliminary form (just stat increases and no animations and additional skills) The second evolution can be accessed per adoption. Primary stat increase: MHP (500 >> 600) and DEF (75 >> 90)