Switching now subtracts 1 and adds 1 to the ultimate charges to avoid switch exploitation (wherein the user constantly switches to get everyone at full ultimate charge)
Reduced step distance from 48 to 20 to mitigate skipping frames
Augments are back — test augments include an HP augment, a heal skill augment, an AGI augment, and a MATK leveller augment
Augments can now be removed and added via an NPC. Replacing an augment will remove the augment from the wearer and return it to the inventory
Consumable shop now open again (potions + ethers)
BUG FIXES
Fixed “immortal slime” bug
Fixed bug where HP gauge doesn’t appear upon switching out
UI CHANGES
Status turns text temporarily changed to a lighter colour to promote readability
Started working on preliminary set of icons (mostly main status effects) — will probably make them slightly bigger
MONSTER UPDATES
CHAPTER ONE BOSS
Made boss a lot less evasive (hits for bosses will now largely (if not fully) depend on the player’s hit rate, not the boss’ AGI or evasion rate)
His ultimate skill will no longer proc twice to make Blood Wine viable again
To make other tanks viable against this boss, his ultimate skill has also been changed to a neutral type. All other boss monsters will most likely also have this trait
Reduced boss shield wall to 10%
Reduced the boss’ Shield Wall to 2 uses and Madness to 3 uses (Madness HP recovery decreases each time, but ATK also increases each time)
More changes to his AI
Removed his life steal
Changed his basic attack so that it also procs a bleed effect (so he does not look so miserable if the battle stalls long enough to reach this point)
BUDPER
Battering Ram will now only strike once
Reduced “Charge” to 10 uses (from 15)
SLIMELIAR
Gave Slimeliar Earth an ultimate move — “Knockback X” — though it will be weaker than the other Slimeliar forms’ ultimates to balance Slimeliar with the other DPS (60 base damage)
Removed skill costs to Transmutate, instead gave it a -5 HP “penalty” as a small HP penalty aligns more with the skill lore, Slimeliar’s lore, and Slimeliar’s passives/play style (i.e. switching constantly to absorb moves, thus negating the -5 HP penalty)