Pre-Alpha Patch Notes: November 24, 2020

November 24, 2020

Testing period has ended.

GENERAL UPDATES

  • Added more event movement animations (e.g. character will move forward to attack)
  • Most skills now have SFX
  • Berries and ethers removed. 5 PP restored after every battle
  • Added position advantages (back vs. frontline)
  • Added melee vs. ranged elements to attacks that are affected by positions (when in the backline, you cannot use melee attacks)
  • Made it so that death in battles do not end the battle. To avoid the ease “sacking” brings to the game when doing a normal Nuzlocke run in Pokémon, the next monster in the list will automatically be switched in
  • Delay when drinking drinks removed

BUG FIXES

  • Celestial Heal is now affected by Sanctum Benediction

UI CHANGES

  • Overhauled the menu UI
  • Added new illustrations to the menu screens
  • Changed stat polygon’s colour to make it more cohesive
  • Updated the quest, party formation, and status screens to match the other screens
  • Sprite placeholders changed to diamond shape to more accurately match the game’s catching device
  • There is now a barebones minimap + clock HUD.
  • HP gauge colours now change according to health. Enemy HP gauge is now red.
  • Enemy HP bar moved to the top to be consistent with the player HP bar

MONSTER UPDATES

Roebi

ROEBI

  • Increased “Celestial Heal” limit to 15
Musmus

MUSMUS

  • Added “Hiding Skill”
  • Shadow Chase now works even when hiding
  • Changed his passive to make his early game easier – his basic attacks now hit twice
Homuna

HOMUNA

  • Changed “Necromancy” to make it less niche. Necromancy now works like Blood Wine, but only works for 5 turns and does not stack with Blood Wine and itself.