Added more event movement animations (e.g. character will move forward to attack)
Most skills now have SFX
Berries and ethers removed. 5 PP restored after every battle
Added position advantages (back vs. frontline)
Added melee vs. ranged elements to attacks that are affected by positions (when in the backline, you cannot use melee attacks)
Made it so that death in battles do not end the battle. To avoid the ease “sacking” brings to the game when doing a normal Nuzlocke run in Pokémon, the next monster in the list will automatically be switched in
Delay when drinking drinks removed
BUG FIXES
Celestial Heal is now affected by Sanctum Benediction
UI CHANGES
Overhauled the menu UI
Added new illustrations to the menu screens
Changed stat polygon’s colour to make it more cohesive
Updated the quest, party formation, and status screens to match the other screens
Sprite placeholders changed to diamond shape to more accurately match the game’s catching device
There is now a barebones minimap + clock HUD.
HP gauge colours now change according to health. Enemy HP gauge is now red.
Enemy HP bar moved to the top to be consistent with the player HP bar
MONSTER UPDATES
ROEBI
Increased “Celestial Heal” limit to 15
MUSMUS
Added “Hiding Skill”
Shadow Chase now works even when hiding
Changed his passive to make his early game easier – his basic attacks now hit twice
HOMUNA
Changed “Necromancy” to make it less niche. Necromancy now works like Blood Wine, but only works for 5 turns and does not stack with Blood Wine and itself.